I just played your game and got sucked into it for a couple hrs. I like the simplistic design and where it is headed. I did run into a couple bugs and have some suggestions if you are open to them.
For sure, one very noticeable bug is when the switches/splits are set to random or toggle, the train and the carriages get split on the tracks in both sides temporarily.
Some suggestions would be that the carrying compacity of a type of cargo increases the amount of 'cars' or carriages of that type. Also would be an interesting dynamic to split the one train up into a train for each resource. which would then bring about needed tracks for trains to get around each other and other scenarios for resource sinks.
And one more on the way the game is laid out. perhaps to make the sell points and stations fixed locations to make the player build out more from the minimal area needed to acquire everything needed to advance.
Those are just some things that I think will help get the game more involved for the player to managed and plan out. I have tons of other ideas but these are more foundation based.
A really cool concept. But usability is currently very wonky. I think a semi static camera would have been better for the default view and then allowing for a free fly mode. Also I accidentally deleted storages full of stuff and its was gone after repairing it. Deletion should be behind a separate tool or mode.
Overall I think its a very good concept for an idle game.
Thank you so much for your feedback! I have an update that will be coming out soon that makes a lot of changes and might address some usability issues. I'm especially interested in your point about deleting storage units. I'm not sure if it will make it into the next update, but it's good to have it on my todo list.
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I just played your game and got sucked into it for a couple hrs. I like the simplistic design and where it is headed. I did run into a couple bugs and have some suggestions if you are open to them.
That is awesome that you enjoyed the game! Feel free to point out any bugs and give me any suggestions you'd like!
For sure, one very noticeable bug is when the switches/splits are set to random or toggle, the train and the carriages get split on the tracks in both sides temporarily.
Some suggestions would be that the carrying compacity of a type of cargo increases the amount of 'cars' or carriages of that type. Also would be an interesting dynamic to split the one train up into a train for each resource. which would then bring about needed tracks for trains to get around each other and other scenarios for resource sinks.
And one more on the way the game is laid out. perhaps to make the sell points and stations fixed locations to make the player build out more from the minimal area needed to acquire everything needed to advance.
Those are just some things that I think will help get the game more involved for the player to managed and plan out. I have tons of other ideas but these are more foundation based.
I'm just getting around to reading this. Thanks so much for your feedback! I will definitely take it into consideration.
A really cool concept. But usability is currently very wonky. I think a semi static camera would have been better for the default view and then allowing for a free fly mode.
Also I accidentally deleted storages full of stuff and its was gone after repairing it. Deletion should be behind a separate tool or mode.
Overall I think its a very good concept for an idle game.
Thank you so much for your feedback! I have an update that will be coming out soon that makes a lot of changes and might address some usability issues. I'm especially interested in your point about deleting storage units. I'm not sure if it will make it into the next update, but it's good to have it on my todo list.
Thanks for playing!
Thanks for making it!
Eager to play the next iteration.